RegisterServerEvent('sedat:setYouVehicleBySql')
    AddEventHandler('sedat:setYouVehicleBySql', function (vehicleProps,youId,model)
 
        local _source = tonumber(youId)
        local xPlayer = QBCore.Functions.GetPlayer(_source)
        exports.ghmattimysql:execute('INSERT INTO player_vehicles (license, citizenid, plate, vehicle, hash, mods, state, garage) VALUES (@license, @citizenid, @plate, @vehicle, @hash, @mods, @state, @garage)',
        {
            ['@license'] = xPlayer.PlayerData.license,
            ['@citizenid'] = xPlayer.PlayerData.citizenid,
            ['@plate'] = vehicleProps.plate,
            ['@vehicle'] = model,
            ['@mods'] =  '{}',
            ['@state'] = 0,
            ['@hash'] = GetHashKey(model)
    }, function (rowsChanged)
        
            TriggerClientEvent('QBCore:Notify', _source,  'Verilen Aracın Plakası: '..vehicleProps.plate)
        end)
    end)
QBCore.Commands.Add("aracver", "[model] [plaka] [id]", {}, false, function(source, args, user) -- name, help, arguments, argsrequired,  end sonuna persmission
if source ~= 0 then
  local xPlayer = QBCore.Functions.GetPlayer(source)
TriggerClientEvent('sedat:spawnYouVehicleBySql',source,args[1],args[2],args[3])
end
end, "god")