RegisterKeyMapping('+heal', 'Heal', 'keyboard', 'F1')
RegisterKeyMapping('+armor', 'Armor', 'keyboard', 'F2')
RegisterCommand("+heal", function()
    local ped = PlayerPedId()
    if GetEntityHealth(ped) == 100 then
        QBCore.Functions.Notify('Canın Zaten Full')
        return
    end
    QBCore.Functions.Progressbar("heal", "Heal...", 5000, false, true, {
    disableMovement = false,
    disableCarMovement = true,
    disableMouse = false,
    disableCombat = true,
    }, {}, {}, {}, function() -- Done
        SetEntityHealth(ped, 200)
    end, function() -- Cancel
        QBCore.Functions.Notify('İptal Edildi')
    end)
end)
RegisterCommand("+armor", function()
    local ped = PlayerPedId()
    if GetPedArmour(ped) == 100 then
        QBCore.Functions.Notify('Armorun zaten full')
        return
    end
    QBCore.Functions.Progressbar("armor", "Armour...", 5000, false, true, {
    disableMovement = false,
    disableCarMovement = true,
    disableMouse = false,
    disableCombat = true,
    }, {}, {}, {}, function() -- Done
        SetPedArmour(ped, 100)
    end, function() -- Cancel
        QBCore.Functions.Notify('İptal Edildi')
    end)
end)